What counts as non-manifold. In a closed surface, every edge belongs to exactly two triangles, one on each side. MeshMedic counts an edge as non-manifold when three or more triangles share it. A bow-tie vertex is the corner version of the same problem: two surfaces that touch at a single point.
Why welding comes first. STL keeps three separate corners for every triangle, so two faces that look joined may not share anything in the file. MeshMedic welds corners at the same position before it counts, so the table reflects the real connections, and the number of welded vertices appears in the note.
Splitting, not deleting. The repair separates a non-manifold edge by giving each surface that meets there its own copy of the edge's vertices. Bow-tie corners are split the same way. The split step removes no triangles, so the shape in the preview is the shape you started with, now as separate surfaces.
Orientation afterward. Once the surfaces are separate, each shell is walked across its shared edges and turned so its triangles face outward. A closed shell that was inside out is flipped as a whole. Those flips are counted in the Inverted triangles row and drawn in blue in the preview.
Reading the result. The Non-manifold edges row shows the Before count, the After count, and a status: None when there were none, Fixed when the After count is 0. With several parts, each part gets its own rows, labeled with the part name, so you can see which object or group held the problem.
The record. The note lists the counts before and after for every part, plus vertices welded and vertices split. Save note writes it as a .txt file to keep with the job or to send to the person who made the model.
The file you get. Export writes the same format you opened, as a new file under a name you choose. STL stays STL, OBJ keeps its objects, groups, and materials, and a 3MF keeps its colors, materials, components, and build items.